Torchlight – Runic Games
Addiction is not a pretty thing – it’s life-consuming, it’s a burden and a distraction when you’re away from it. It keeps you awake at night either doing it or thinking about it. What’s even worse is when I have trouble explaining why I’m even addicted to it in the first place. Torchlight is one such addiction where I became hooked on what essentially seems to consist of clicking on stuff to see if anything good comes out. Sounds great huh? I’ve managed to kick the habit now, but I was main-lining that dirty stuff for quite some time. What was it that I was addicted to? Simple: loot. Why was I addicted to it? …not so simple.
The plot is almost non-existent and intentionally so as the designers didn’t want it to distract from the gameplay. I had little to no idea why I was in the dungeons and what quest I was actually doing, I was only aware that there was loot at the end of the quest. The game itself has extremely simple controls (though they gradually ramp up) that are basically just left-clicking on things. You don’t even control your movement directly, you just click where you want to go, click what you want to attack, click what you want to pick up and click what you want to sell. These almost childishly simple controls, a placeholder plot and a statistical barrage from the loot transpire to send you into a powerful loot-trance which can last for hours at a time.

Braid – Jonathan Blow